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Entourage
Non-fighting members following a player character around are given the summary term entourage.
Most of these people expand the options and available actions in the game for you. Like Soldiers, entourage is trained at Settlements and can be assigned to others as well.
Note: Merchants and Translators currently do nothing, while Settlers are coming in the next update.
- Scouts and Camp Followers do not give you new options, but simply increase a property, which means that recruiting several of them also increases the benefit you gain.
- Healers and Physicians help take care of your injured (and you) after battle, spending their limited time aiding recovery from injuries. Healers are generalists, providing bulk aid and will always be utilized if there is injured. Physicians, however, are specialists, and save their efforts for the worst off and can prevent critical healing fails from causing death. Unlike other entourage, these will automatically be used from the settlement if available.
- Merchants and Heralds sometimes stay behind to secure their benefits for you on a continual basis. You should usually have as many with you as you expect to use before you can recruit more.
- Settlers allow you to organize new settlements in otherwise unclaimed lands. You'll need at least 20 for things to get established, though closer to 100 is ideal. When you decide to settle an area they'll convert to the initial population.
- For other entourage members, you typically want a low number, basically one to secure you the option and one or two as reserve.
Entourage can be killed during battle, if your forces are routed from the battlefield, but it does not happen very often. Like soldiers, they also need food and will starve if there is nothing to eat for an extended time. Note 2: Entourage do not currently eat food. This will return in the future.
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